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DESPICABLE ME 2 - 2012
Project type
MOVIE
Date
2021
Role
Final Layout artist and Props modeler
Location
PARIS
I worked on Despicable Me 2 at Illumination Mac Guff in Paris throughout 2012, primarily as a Final Layout Artist and also as a Props Modeling Artist.
As a Final Layout Artist, I was responsible for refining and cleaning scenes received from the layout department in Autodesk Maya, ensuring they were polished and fully prepared for the animation team.
In my role as a Props Modeler, I followed the designers’ guidelines to create high-quality 3D models that were fully optimized and ready for integration into the custom Mac Guff production pipeline for Despicable Me 2.
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